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Resources

Goods are produced by buildings, spent on construction and upkeep, and traded on local or public markets. Keep warehouses large enough or excess goods can be stolen at end of turn.

Gold

Primary currency for building, army upkeep, research, and markets.

  • Produced by: Gold mines; selling goods on local or public market
  • Used for: Construction, army pay, buying goods, mage tower research, Great Wall
  • Note: Mine Production research increases gold mine output.

Food

Feeds your people, soldiers, and explorers.

  • Produced by: Farms (April–October, year-round for Zulu) and hunters (all year)
  • Used for: Population, army upkeep, exploring, raising horses
  • Note: Food Production research boosts farms and hunters.

Wood

Building material, crafting ingredient, and winter heat.

  • Produced by: Woodcutters
  • Used for: Construction, bows/maces/pikes/crossbows/tools, winter heating
  • Note: In winter (Nov–Feb), wood heats homes. About 1 wood warms 250 people (civ modifiers can change this).
  • Note: Wood Production research increases woodcutter output.

Iron

Building material and metal for weapons and tools.

  • Produced by: Iron mines
  • Used for: Construction, swords/maces/pikes/crossbows/tools
  • Note: Mine Production research increases iron mine output.

Wine

Boosts army morale on attack and is required for the Great Wall.

  • Produced by: Wineries
  • Used for: Attack morale (wine can double unit strength), Great Wall construction

Tools

Required for builders to construct buildings.

  • Produced by: Tool makers (2 wood + 2 iron → 1 tool)
  • Used for: One tool per working builder; tools wear out over time
  • Note: Weapons & Tools research increases tool maker output without raising consumption.

Sword

Melee weapon for infantry and many unique units.

  • Produced by: Weaponsmiths (set mix on Management; 25 iron each)
  • Used for: Swordsmen, horsemen, and several civ unique units

Bow

Ranged weapon for archers and some unique units.

  • Produced by: Weaponsmiths (25 wood each)
  • Used for: Archers, Horse Archers, Cataphracts, Berserkers, and others

Mace

Cheap early weapon for macemen.

  • Produced by: Weaponsmiths (6 wood + 6 iron each)
  • Used for: Macemen

Horse

Mounts for cavalry and faster exploring.

  • Produced by: Stables (100 food each)
  • Used for: Horsemen, many unique units, and extending explorer missions

People

Workers who staff your buildings.

  • Produced by: Population growth (food ratio on Management; houses/town centers set capacity)
  • Used for: Working buildings; shortages mean some buildings produce nothing

Weaponsmith mix

Pikes (20 wood + 2 iron) and crossbows (15 wood + 4 iron) are also crafted at weaponsmiths. Set how many swords, bows, maces, pikes, and crossbows to make on the Management screen — the combined total cannot exceed your weaponsmith count.