DocsUnits

Units

Train units on the Army screen. Forts and town centers set how many units you can house and how many can train at once. Each unit has attack and defense points used in battle, an upkeep cost each month, and (for most units) weapons or resources required to train.

Archer

  • Role: Strong defensive ranged unit.
  • Attack points: 4
  • Defense points: 12
  • Months to train: 6
  • Required to train: 1 bow
  • Land taken: 0.02
  • Upkeep (per month): 3 gold, 0.5 food
  • Bonus: +2 vs Maceman

Swordsman

  • Role: Solid attacking infantry.
  • Attack points: 8
  • Defense points: 5
  • Months to train: 4
  • Required to train: 1 sword
  • Land taken: 0.06
  • Upkeep (per month): 3 gold, 0.4 food
  • Bonus: +2 vs Pikeman

Horseman

  • Role: Balanced attack and defense cavalry.
  • Attack points: 10
  • Defense points: 10
  • Months to train: 8
  • Required to train: 1 sword, 1 horse
  • Land taken: 0.1
  • Upkeep (per month): 5 gold, 0.8 food
  • Bonus: +3 vs Archer

Maceman

  • Role: Cheap, quick-to-train attack unit.
  • Attack points: 6
  • Defense points: 3
  • Months to train: 4
  • Required to train: 1 mace
  • Land taken: 0.03
  • Upkeep (per month): 2 gold, 0.3 food
  • Bonus: +2 vs Crossbowman

Trained Peasant

  • Role: Very weak, but trains fast and needs no weapons.
  • Attack points: 1
  • Defense points: 2
  • Months to train: 1
  • Required to train: Nothing
  • Land taken: 0.01
  • Upkeep (per month): 0.1 gold, 0.1 food

Pikeman

  • Role: Anti-cavalry infantry with solid all-around stats.
  • Attack points: 7
  • Defense points: 7
  • Months to train: 6
  • Required to train: 1 pike
  • Land taken: 0.05
  • Upkeep (per month): 3 gold, 0.4 food
  • Bonus: +4 vs Horseman

Crossbowman

  • Role: Ranged unit that hits swordsmen hard.
  • Attack points: 5
  • Defense points: 10
  • Months to train: 5
  • Required to train: 1 crossbow
  • Land taken: 0.04
  • Upkeep (per month): 3 gold, 0.4 food
  • Bonus: +3 vs Swordsman

Catapult

  • Role: Siege unit that demolishes buildings and can kill army or population. Only catapults defend against other catapults. Limited by town centers.
  • Attack points: 25
  • Defense points: 25
  • Months to train: 8
  • Required to train: 200 wood, 100 iron
  • Upkeep (per month): 0.5 wood, 0.15 iron

Thief

  • Role: Steal information, poison water, burn buildings, or steal goods. Only thieves defend against thief attacks. Limited by town centers.
  • Attack points: 50
  • Defense points: 60
  • Months to train: 10
  • Required to train: 1000 gold
  • Upkeep (per month): 25 gold, 5 food

Tower

  • Role: Not a trainable unit — a defensive building. Cannot attack; used only for defense.
  • Defense points: 50
  • Required to train: Built as a building (see Buildings help)
  • Upkeep (per month): None

Civilization uniques

Each civ has one unique unit. Stats below are for that civilization.

Berserker — Vikings

  • Role: Civilization unique unit (Vikings). Cap depends on town centers (usually 1 per town center).
  • Attack points: 25
  • Defense points: 5
  • Months to train: 12
  • Required to train: 1000 gold, 1 sword, 1 bow, 1 horse
  • Land taken: 0.5
  • Upkeep (per month): 25 gold, 2 food

Paladin — Franks

  • Role: Civilization unique unit (Franks). Cap depends on town centers (usually 1 per town center).
  • Attack points: 5
  • Defense points: 30
  • Months to train: 12
  • Required to train: 1000 gold, 3 swords, 1 horse
  • Land taken: 0.5
  • Upkeep (per month): 25 gold, 2 food

Samurai — Japanese

  • Role: Civilization unique unit (Japanese). Cap depends on town centers (usually 1 per town center).
  • Attack points: 25
  • Defense points: 15
  • Months to train: 12
  • Required to train: 1000 gold, 2 swords
  • Land taken: 0.75
  • Upkeep (per month): 25 gold, 2 food

Cataphract — Byzantines

  • Role: Civilization unique unit (Byzantines). Cap depends on town centers (usually 1 per town center).
  • Attack points: 12
  • Defense points: 12
  • Months to train: 12
  • Required to train: 1000 gold, 1 sword, 1 bow, 1 horse
  • Land taken: 0.5
  • Upkeep (per month): 25 gold, 2 food

Horse Archer — Mongols

  • Role: Civilization unique unit (Mongols). Cap depends on town centers (usually 1 per town center).
  • Attack points: 20
  • Defense points: 5
  • Months to train: 10
  • Required to train: 100 gold, 1 bow, 1 horse
  • Land taken: 0.15
  • Upkeep (per month): 5 gold, 2 food

Shaman — Incas

  • Role: Civilization unique unit (Incas). Cap depends on town centers (usually 1 per town center).
  • Attack points: 1
  • Defense points: 1
  • Months to train: 10
  • Required to train: 1000 gold
  • Land taken: 5
  • Upkeep (per month): 50 gold, 2 food

Kung Fu Warrior — Chinese

  • Role: Civilization unique unit (Chinese). Cap depends on town centers (usually 1 per town center).
  • Attack points: 15
  • Defense points: 15
  • Months to train: 10
  • Required to train: 1000 gold
  • Land taken: 1
  • Upkeep (per month): 25 gold, 2 food

Giant Warrior — Barbarians

  • Role: Civilization unique unit (Barbarians). Cap depends on town centers (usually 1 per town center).
  • Attack points: 50
  • Defense points: 1
  • Months to train: 4
  • Required to train: 1000 gold, 3 swords, 1 horse
  • Land taken: 0.5
  • Upkeep (per month): 25 gold, 4 food

Camel Cavalry — Turks

  • Role: Civilization unique unit (Turks). Cap depends on town centers (usually 1 per town center).
  • Attack points: 50
  • Defense points: 10
  • Months to train: 10
  • Required to train: 1500 gold, 1 sword, 3 horses
  • Land taken: 1.25
  • Upkeep (per month): 50 gold, 3 food

Zulu Warrior — Zulu

  • Role: Civilization unique unit (Zulu). Cap depends on town centers (usually 1 per town center).
  • Attack points: 40
  • Defense points: 5
  • Months to train: 8
  • Required to train: 1500 gold, 1 sword
  • Land taken: 0.5
  • Upkeep (per month): 25 gold, 2 food

Legend

  • Attack points: strength when attacking
  • Defense points: strength when defending
  • Months to train: turns until the unit is ready
  • Required to train: weapons or resources for 1 unit
  • Land taken: land gained after a successful battle
  • Upkeep: resources spent every month for the unit