DocsByzantines — wood → gold land race
Byzantines — wood → gold land race
Byzantines — wood → gold land race
Recorded community opener for Byzantines. Early income is woodcutters on forest; mountains go to gold mines (and a short iron spike). Later the race shifts explore focus (forest → all land → mountains → plains) while gold and mage towers carry the score.
Numbers are from one strong run — use them as targets, not hard rules. Live modifiers: Civilizations. General opener: Protection start.
Idea
- Jan–Jun 1000 — Toolmakers + woodcutters; mine-production research; skim quiet months.
- Jul–Dec 1000 — Hunters on free forest, fill mountains (iron then gold), start town centers.
- 1001–mid 1004 — Explore forest for income, plains for TCs; woodcutters are the bank until gold takes over.
- ~1004 — Explore all land, still mainly forest income; farms taper off.
- ~1007 — Pivot explore to mountains; ramp gold + toolmakers + mage towers.
- ~1009 — Explore plains; put new hunters on forest; stables when explore cost bites.
Protection opener (monthly)
Jan 1000
- Queue 19 toolmakers
- Queue 1 woodcutter
- Queue 19 toolmakers
- Queue 205 woodcutters
- Food ratio: Extremely High
- Research: Mine Production
- Explore: 40 forest
- Toolmakers: 0%
- End turn
Feb–Apr 1000
- End turn each month (triple pops possible in March)
May 1000
- Queue max woodcutters (22)
- Queue 48 toolmakers
- End turn
Jun 1000
- Queue max woodcutters (5) — top priority
- End turn
Jul 1000
- Explore: 40 forest
- Queue max hunters (10)
- Queue iron mines (80)
- End turn
Aug 1000
- Queue max hunters (10)
- Queue 16 gold mines
- End turn
- Double crops this month
Sep 1000
- Queue max hunters (6)
- Queue 24 gold mines
- End turn
Oct 1000
- Queue max hunters (6)
- Queue 24 gold mines
- Food ratio: Very High
- End turn
Nov 1000
- Queue max hunters (4)
- Queue 24 gold mines
- End turn
Dec 1000
- Queue max hunters (7) — low priority
- Queue 2 gold mines
- Queue 3 town centers — top priority
- End turn
Jan 1001
| Score | 15 919 |
| Pop | 5 245 |
| Land | Mountain 500 · Forest 1 209 · Plains 2 508 |
| Free | Mountain 0 · Forest 13 · Plains 1 767 |
- Queue max hunters (2)
- Queue 3 town centers
- Queue max toolmakers (8)
- Explore: 52 wood
- End turn
Feb 1001
- Queue max hunters (9)
- Queue 3 town centers
- Queue max toolmakers (10)
- End turn
Mar 1001
- Queue max hunters (9)
- Queue 3 town centers
- Queue max toolmakers (10)
- Explore: 24 wood
- End turn
Apr 1001
- Queue max hunters (14)
- Queue 2 town centers
- Queue toolmakers (20) → about 150 toolmakers total
- Queue max farms (18)
- End turn
May 1001
- Queue max hunters (23)
- Queue max farms (73)
- Queue 1 town center
- End turn
Jun 1001
- Queue 13 hunters
- Queue 8 woodcutters
- Queue 4 town centers
- End turn
Jul 1001 — checkpoint
| Score | 17 181 |
| Pop | 6 613 |
| Land | Mountain 500 · Forest 1 420 · Plains 2 509 |
| Free | Mountain 0 · Forest 42 · Plains 900 |
| Building | Count |
|---|---|
| Hunter | 169 |
| Farm | 111 |
| Woodcutter | 260 |
| Iron mine | 100 |
| Gold mine | 100 |
| Toolmakers | 150 |
| Town center | 29 |
| Market | 10 |
| House | 50 |
From here: explore forest for income, plains for town centers (and other support). Woodcutters are the main income until gold takes over.
Oct 1001
- Food ratio: Very High
Mid game snapshots
Jan 1002
| Score | 19 386 |
| Pop | 8 576 |
| Land | M 500 · F 1 756 · P 2 652 |
| Free | M 0 · F 46 · P 268 |
Hunter 169 · Farm 111 · Woodcutter 343 · Iron 100 · Gold 100 · Toolmakers 150 · TC 60 · Market 10 · House 50
Jul 1002
| Score | 23 631 |
| Pop | 9 950 |
| Land | M 500 · F 2 106 · P 3 453 |
| Free | M 4 · F 88 · P 244 |
Hunter 169 · Farm 111 · Woodcutter 420 · Iron 96 · Gold 104 · Toolmakers 175 · TC 91 · Market 10 · House 50
Jan 1003
| Score | 28 480 |
| Pop | 11 181 |
| Land | M 500 · F 2 716 · P 4 085 |
| Free | M 21 · F 102 · P 86 |
Hunter 169 · Farm 111 · Woodcutter 569 · Iron 73 · Gold 130 · Toolmakers 175 · TC 121 · Market 20 · House 50
Jul 1003
| Score | 35 786 |
| Pop | 12 545 |
| Land | M 500 · F 3 867 · P 4 773 |
| Free | M 1 · F 209 · P 149 |
Hunter 169 · Farm 111 · Woodcutter 830 · Iron 37 · Gold 194 · Toolmakers 200 · TC 144 · Market 20 · House 50
Jan 1004
| Score | 43 461 |
| Pop | 15 318 |
| Land | M 503 · F 5 053 · P 5 500 |
| Free | M 1 · F 147 · P 170 |
Hunter 169 · Farm 90 · Woodcutter 1 142 · Iron 0 · Gold 251 · Toolmakers 225 · TC 172 · Market 30 · House 50
Pivot: explore all land (not only plains). Forests still fund the boom.
Jul 1004
| Score | 52 324 |
| Pop | 17 328 |
| Land | M 641 · F 6 436 · P 6 124 |
| Free | M 27 · F 210 · P 199 |
Hunter 169 · Farm 20 · Woodcutter 1 472 · Gold 307 · Toolmakers 300 · TC 197 · Market 55 · House 50
Jan 1005
| Score | 61 572 |
| Pop | 20 210 |
| Land | M 815 · F 7 593 · P 7 071 |
| Free | M 33 · F 135 · P 201 |
Hunter 169 · Farm 0 · Woodcutter 1 780 · Gold 391 · Toolmakers 300 · TC 234 · Market 80 · House 50
Jul 1005
| Score | 76 235 |
| Pop | 25 312 |
| Land | M 1 284 · F 8 814 · P 9 102 |
| Free | M 316 · F 264 · P 402 |
Hunter 169 · Woodcutter 2 053 · Gold 484 · Toolmakers 600 · TC 280 · Market 100 · House 50
Jan 1006
| Score | 89 004 |
| Pop | 28 567 |
| Land | M 1 572 · F 10 337 · P 10 321 |
| Free | M 40 · F 259 · P 196 |
Hunter 169 · Woodcutter 2 435 · Gold 766 · Toolmakers 600 · TC 337 · Market 100 · House 50
Jul 1006
| Score | 107 748 |
| Pop | 33 188 |
| Mage levels | 2 |
| Land | M 1 950 · F 12 877 · P 11 986 |
| Free | M 76 · F 493 · P 389 |
Hunter 400 · Woodcutter 2 896 · Gold 937 · Toolmakers 600 · Mage towers 6 · TC 391 · Market 120 · House 50
Jan 1007
| Score | 124 641 |
| Pop | 40 075 |
| Mage levels | 5 |
| Land | M 2 269 · F 15 355 · P 13 236 |
| Free | M 115 · F 207 · P 246 |
Hunter 400 · Woodcutter 3 587 · Gold 1 077 · Toolmakers 600 · Mage towers 20 · TC 434 · Market 175 · House 50
Pivot: explore mountains instead of forests.
Jul 1007
| Score | 150 211 |
| Pop | 46 928 |
| Mage levels | 7 |
| Land | M 4 039 · F 16 763 · P 16 276 |
| Free | M 1 555 · F 251 · P 526 |
Hunter 400 · Woodcutter 3 928 · Gold 1 242 · Toolmakers 1 000 · Mage towers 50 · TC 496 · Market 225 · House 50
Jan 1008
| Score | 163 434 |
| Pop | 58 772 |
| Mage levels | 9 |
| Land | M 5 024 · F 17 240 · P 17 414 |
| Free | M 192 · F 16 · P 1 224 |
Hunter 400 · Woodcutter 4 106 · Gold 2 416 · Toolmakers 1 000 · Mage towers 70 · TC 496 · Market 225 · House 200
Jul 1008
| Score | 178 642 |
| Pop | 69 709 |
| Mage levels | 11 |
| Land | M 6 567 · F 17 737 · P 18 458 |
| Free | M 413 · F 209 · P 523 |
Hunter 400 · Woodcutter 4 182 · Gold 3 077 · Toolmakers 1 080 · Mage towers 200 · TC 515 · Market 225 · House 300
Jan 1009
| Score | 196 406 |
| Pop | 84 139 |
| Mage levels | 14 |
| Land | M 8 426 · F 18 210 · P 19 596 |
| Free | M 182 · F 110 · P 197 |
Hunter 400 · Woodcutter 4 325 · Gold 4 122 · Toolmakers 1 200 · Mage towers 282 · TC 525 · Market 250 · House 450
Pivot: explore plains (not all land). Build extra hunters on forest.
Jul 1009
| Score | 220 110 |
| Pop | 98 415 |
| Mage levels | 16 |
| Land | M 10 901 · F 18 810 · P 21 512 |
| Free | M 693 · F 24 · P 471 |
Hunter 485 · Woodcutter 4 404 · Gold 5 104 · Toolmakers 1 350 · Mage towers 313 · TC 550 · Market 325 · House 550
Late race (yearly)
Woodcutters stay capped around 4 404 from here; growth is gold, mages, TCs, markets, houses — then stables when explore gets expensive.
| Date | Score | Pop | Mage | Gold mines | Toolmakers | Mage towers | TC | Notes |
|---|---|---|---|---|---|---|---|---|
| Jan 1010 | 247 334 | 120 443 | 17 | 6 403 | 1 600 | 375 | 605 | Hunter 659 · Market 400 · House 800 |
| Jul 1010 | 278 188 | 141 514 | 19 | 6 970 | 2 250 | 600 | 687 | Hunter 731 |
| Jan 1011 | 308 522 | ~158 777 | 21 | 8 797 | 2 250 | 846 | 725 | Hunter 802 · House 1 000 |
| Jan 1012 | 369 887 | 210 191 | 26 | 11 570 | 2 500 | 1 536 | 800 | Market 550 · House 1 500 |
| Jan 1013 | 457 616 | 255 267 | 31 | 14 642 | 3 750 | 1 961 | 1 000 | Market 700 · House 1 850 |
| Jan 1014 | 540 125 | 320 386 | 35 | 19 334 | 3 750 | 2 548 | 1 100 | Market 900 · House 2 418 |
| Jan 1015 | 648 466 | 399 219 | 39 | 25 068 | 4 000 | 2 996 | 1 250 | Market 1 150 · House 3 000 |
| Jan 1016 | 764 662 | 492 068 | 42 | 30 742 | 5 000 | 3 613 | 1 411 | Market 1 500 · House 3 800 |
| Jan 1017 | 916 136 | 569 775 | 46 | 35 763 | 6 000 | 4 316 | 1 750 | Stables 1 650 (explore ~298 cost → stables 100%) · Market 2 000 · House 4 258 |
| Jan 1018 | 1 021 119 | 698 116 | 50 | 40 162 | 6 000 | 5 806 | 1 750 | Stable 1 750 · House 5 500 |
| Jan 1019 | 1 181 299 | 789 352 | 54 | 46 851 | 6 000 | 7 108 | 1 950 | Stable 1 950 · House 6 750 |
| Jan 1020 | 1 342 895 | 921 287 | 57 | 55 723 | 6 000 | 7 550 | 2 235 | Stable 2 250 · Market 3 150 · House 7 500 |
| Jan 1021 | 1 535 804 | 1 064 262 | 61 | 66 687 | 6 500 | 8 100 | 2 465 | Stable 2 550 · Market 3 550 · House 8 750 |
| Sep 1026 | 3 084 083 | 2 229 644 | 78 | 151 213 | 11 000 | 13 363 | 4 347 | Stable 4 350 · Market 9 500 · House 19 500 · Hunter still ~4 049 · Woodcutter 4 404 |
Land at Sep 1026: Mountain 304 759 · Forest 26 220 · Plains 323 990 (free M 2 333 · F 506 · P 5 374).
Checklist
- Mine-production research early; toolmakers before the wood flood
- Mountains: brief iron → then gold; don’t leave free mountain idle
- Food via hunters (and temporary farms); drop farms as wood/gold carry food ratio
- Explore phases: forest income → plains/TCs → all land → mountains → plains again
- Cap woodcutters once gold is the bank; reinvest in gold, tools, mages, TCs
- Stables when explore cost spikes; keep horses on explore as needed
