DocsByzantines — wood → gold land race

Byzantines — wood → gold land race

Byzantines — wood → gold land race

Recorded community opener for Byzantines. Early income is woodcutters on forest; mountains go to gold mines (and a short iron spike). Later the race shifts explore focus (forest → all land → mountains → plains) while gold and mage towers carry the score.

Numbers are from one strong run — use them as targets, not hard rules. Live modifiers: Civilizations. General opener: Protection start.

Idea

  1. Jan–Jun 1000 — Toolmakers + woodcutters; mine-production research; skim quiet months.
  2. Jul–Dec 1000 — Hunters on free forest, fill mountains (iron then gold), start town centers.
  3. 1001–mid 1004 — Explore forest for income, plains for TCs; woodcutters are the bank until gold takes over.
  4. ~1004 — Explore all land, still mainly forest income; farms taper off.
  5. ~1007 — Pivot explore to mountains; ramp gold + toolmakers + mage towers.
  6. ~1009 — Explore plains; put new hunters on forest; stables when explore cost bites.

Protection opener (monthly)

Jan 1000

  • Queue 19 toolmakers
  • Queue 1 woodcutter
  • Queue 19 toolmakers
  • Queue 205 woodcutters
  • Food ratio: Extremely High
  • Research: Mine Production
  • Explore: 40 forest
  • Toolmakers: 0%
  • End turn

Feb–Apr 1000

  • End turn each month (triple pops possible in March)

May 1000

  • Queue max woodcutters (22)
  • Queue 48 toolmakers
  • End turn

Jun 1000

  • Queue max woodcutters (5) — top priority
  • End turn

Jul 1000

  • Explore: 40 forest
  • Queue max hunters (10)
  • Queue iron mines (80)
  • End turn

Aug 1000

  • Queue max hunters (10)
  • Queue 16 gold mines
  • End turn
  • Double crops this month

Sep 1000

  • Queue max hunters (6)
  • Queue 24 gold mines
  • End turn

Oct 1000

  • Queue max hunters (6)
  • Queue 24 gold mines
  • Food ratio: Very High
  • End turn

Nov 1000

  • Queue max hunters (4)
  • Queue 24 gold mines
  • End turn

Dec 1000

  • Queue max hunters (7) — low priority
  • Queue 2 gold mines
  • Queue 3 town centers — top priority
  • End turn

Jan 1001

Score15 919
Pop5 245
LandMountain 500 · Forest 1 209 · Plains 2 508
FreeMountain 0 · Forest 13 · Plains 1 767
  • Queue max hunters (2)
  • Queue 3 town centers
  • Queue max toolmakers (8)
  • Explore: 52 wood
  • End turn

Feb 1001

  • Queue max hunters (9)
  • Queue 3 town centers
  • Queue max toolmakers (10)
  • End turn

Mar 1001

  • Queue max hunters (9)
  • Queue 3 town centers
  • Queue max toolmakers (10)
  • Explore: 24 wood
  • End turn

Apr 1001

  • Queue max hunters (14)
  • Queue 2 town centers
  • Queue toolmakers (20) → about 150 toolmakers total
  • Queue max farms (18)
  • End turn

May 1001

  • Queue max hunters (23)
  • Queue max farms (73)
  • Queue 1 town center
  • End turn

Jun 1001

  • Queue 13 hunters
  • Queue 8 woodcutters
  • Queue 4 town centers
  • End turn

Jul 1001 — checkpoint

Score17 181
Pop6 613
LandMountain 500 · Forest 1 420 · Plains 2 509
FreeMountain 0 · Forest 42 · Plains 900
BuildingCount
Hunter169
Farm111
Woodcutter260
Iron mine100
Gold mine100
Toolmakers150
Town center29
Market10
House50

From here: explore forest for income, plains for town centers (and other support). Woodcutters are the main income until gold takes over.

Oct 1001

  • Food ratio: Very High

Mid game snapshots

Jan 1002

Score19 386
Pop8 576
LandM 500 · F 1 756 · P 2 652
FreeM 0 · F 46 · P 268

Hunter 169 · Farm 111 · Woodcutter 343 · Iron 100 · Gold 100 · Toolmakers 150 · TC 60 · Market 10 · House 50

Jul 1002

Score23 631
Pop9 950
LandM 500 · F 2 106 · P 3 453
FreeM 4 · F 88 · P 244

Hunter 169 · Farm 111 · Woodcutter 420 · Iron 96 · Gold 104 · Toolmakers 175 · TC 91 · Market 10 · House 50

Jan 1003

Score28 480
Pop11 181
LandM 500 · F 2 716 · P 4 085
FreeM 21 · F 102 · P 86

Hunter 169 · Farm 111 · Woodcutter 569 · Iron 73 · Gold 130 · Toolmakers 175 · TC 121 · Market 20 · House 50

Jul 1003

Score35 786
Pop12 545
LandM 500 · F 3 867 · P 4 773
FreeM 1 · F 209 · P 149

Hunter 169 · Farm 111 · Woodcutter 830 · Iron 37 · Gold 194 · Toolmakers 200 · TC 144 · Market 20 · House 50

Jan 1004

Score43 461
Pop15 318
LandM 503 · F 5 053 · P 5 500
FreeM 1 · F 147 · P 170

Hunter 169 · Farm 90 · Woodcutter 1 142 · Iron 0 · Gold 251 · Toolmakers 225 · TC 172 · Market 30 · House 50

Pivot: explore all land (not only plains). Forests still fund the boom.

Jul 1004

Score52 324
Pop17 328
LandM 641 · F 6 436 · P 6 124
FreeM 27 · F 210 · P 199

Hunter 169 · Farm 20 · Woodcutter 1 472 · Gold 307 · Toolmakers 300 · TC 197 · Market 55 · House 50

Jan 1005

Score61 572
Pop20 210
LandM 815 · F 7 593 · P 7 071
FreeM 33 · F 135 · P 201

Hunter 169 · Farm 0 · Woodcutter 1 780 · Gold 391 · Toolmakers 300 · TC 234 · Market 80 · House 50

Jul 1005

Score76 235
Pop25 312
LandM 1 284 · F 8 814 · P 9 102
FreeM 316 · F 264 · P 402

Hunter 169 · Woodcutter 2 053 · Gold 484 · Toolmakers 600 · TC 280 · Market 100 · House 50

Jan 1006

Score89 004
Pop28 567
LandM 1 572 · F 10 337 · P 10 321
FreeM 40 · F 259 · P 196

Hunter 169 · Woodcutter 2 435 · Gold 766 · Toolmakers 600 · TC 337 · Market 100 · House 50

Jul 1006

Score107 748
Pop33 188
Mage levels2
LandM 1 950 · F 12 877 · P 11 986
FreeM 76 · F 493 · P 389

Hunter 400 · Woodcutter 2 896 · Gold 937 · Toolmakers 600 · Mage towers 6 · TC 391 · Market 120 · House 50

Jan 1007

Score124 641
Pop40 075
Mage levels5
LandM 2 269 · F 15 355 · P 13 236
FreeM 115 · F 207 · P 246

Hunter 400 · Woodcutter 3 587 · Gold 1 077 · Toolmakers 600 · Mage towers 20 · TC 434 · Market 175 · House 50

Pivot: explore mountains instead of forests.

Jul 1007

Score150 211
Pop46 928
Mage levels7
LandM 4 039 · F 16 763 · P 16 276
FreeM 1 555 · F 251 · P 526

Hunter 400 · Woodcutter 3 928 · Gold 1 242 · Toolmakers 1 000 · Mage towers 50 · TC 496 · Market 225 · House 50

Jan 1008

Score163 434
Pop58 772
Mage levels9
LandM 5 024 · F 17 240 · P 17 414
FreeM 192 · F 16 · P 1 224

Hunter 400 · Woodcutter 4 106 · Gold 2 416 · Toolmakers 1 000 · Mage towers 70 · TC 496 · Market 225 · House 200

Jul 1008

Score178 642
Pop69 709
Mage levels11
LandM 6 567 · F 17 737 · P 18 458
FreeM 413 · F 209 · P 523

Hunter 400 · Woodcutter 4 182 · Gold 3 077 · Toolmakers 1 080 · Mage towers 200 · TC 515 · Market 225 · House 300

Jan 1009

Score196 406
Pop84 139
Mage levels14
LandM 8 426 · F 18 210 · P 19 596
FreeM 182 · F 110 · P 197

Hunter 400 · Woodcutter 4 325 · Gold 4 122 · Toolmakers 1 200 · Mage towers 282 · TC 525 · Market 250 · House 450

Pivot: explore plains (not all land). Build extra hunters on forest.

Jul 1009

Score220 110
Pop98 415
Mage levels16
LandM 10 901 · F 18 810 · P 21 512
FreeM 693 · F 24 · P 471

Hunter 485 · Woodcutter 4 404 · Gold 5 104 · Toolmakers 1 350 · Mage towers 313 · TC 550 · Market 325 · House 550


Late race (yearly)

Woodcutters stay capped around 4 404 from here; growth is gold, mages, TCs, markets, houses — then stables when explore gets expensive.

DateScorePopMageGold minesToolmakersMage towersTCNotes
Jan 1010247 334120 443176 4031 600375605Hunter 659 · Market 400 · House 800
Jul 1010278 188141 514196 9702 250600687Hunter 731
Jan 1011308 522~158 777218 7972 250846725Hunter 802 · House 1 000
Jan 1012369 887210 1912611 5702 5001 536800Market 550 · House 1 500
Jan 1013457 616255 2673114 6423 7501 9611 000Market 700 · House 1 850
Jan 1014540 125320 3863519 3343 7502 5481 100Market 900 · House 2 418
Jan 1015648 466399 2193925 0684 0002 9961 250Market 1 150 · House 3 000
Jan 1016764 662492 0684230 7425 0003 6131 411Market 1 500 · House 3 800
Jan 1017916 136569 7754635 7636 0004 3161 750Stables 1 650 (explore ~298 cost → stables 100%) · Market 2 000 · House 4 258
Jan 10181 021 119698 1165040 1626 0005 8061 750Stable 1 750 · House 5 500
Jan 10191 181 299789 3525446 8516 0007 1081 950Stable 1 950 · House 6 750
Jan 10201 342 895921 2875755 7236 0007 5502 235Stable 2 250 · Market 3 150 · House 7 500
Jan 10211 535 8041 064 2626166 6876 5008 1002 465Stable 2 550 · Market 3 550 · House 8 750
Sep 10263 084 0832 229 64478151 21311 00013 3634 347Stable 4 350 · Market 9 500 · House 19 500 · Hunter still ~4 049 · Woodcutter 4 404

Land at Sep 1026: Mountain 304 759 · Forest 26 220 · Plains 323 990 (free M 2 333 · F 506 · P 5 374).


Checklist

  • Mine-production research early; toolmakers before the wood flood
  • Mountains: brief iron → then gold; don’t leave free mountain idle
  • Food via hunters (and temporary farms); drop farms as wood/gold carry food ratio
  • Explore phases: forest income → plains/TCs → all land → mountains → plains again
  • Cap woodcutters once gold is the bank; reinvest in gold, tools, mages, TCs
  • Stables when explore cost spikes; keep horses on explore as needed